You are proficient with it while you wield it. You can choose the form that this melee weapon takes each time you create it. You can use your action to create a pact weapon in your empty hand.You gain one of the following features of your choice. Pact BoonĪt 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.Īdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.Ī level prerequisite in an invocation refers to warlock level, not character level. In your study of occult lore, you have unearthed Eldritch Invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.Īt 2nd level, you gain two eldritch invocations of your choice. You can use an arcane focus as a spellcasting focus for your warlock spells. Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus Spell save DC = 8 + your proficiency bonus + your Charisma modifier In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one. Spellcasting AbilityĬharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.Īdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. Spells Known of 1st Level and HigherĪt 1st level, you know two 1st-level spells of your choice from the warlock spell list. To cast the 1st-level spell Witch Bolt, you must spend one of those slots, and you cast it as a 3rd-level spell. You regain all expended spell slots when you finish a short or long rest.įor example, when you are 5th level, you have two 3rd-level spell slots. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot.
The table also shows what the level of those slots is all of your spell slots are the same level. The Warlock table shows how many spell slots you have. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table. You know two cantrips of your choice from the warlock spell list. Your arcane research and the magic bestowed on you by your patron have given you facility with spells. Unearthed Arcana 10 - Light, Dark, Underdark! Unearthed Arcana 61 - Sorcerer and Warlock Unearthed Arcana 72 - Subclasses Revisited Unearthed Arcana 40 - Revised Class Options The following domains are unofficial content developed by WotC designers Unearthed Arcana 79 - Mages of Strixhaven Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. Leather armor, any simple weapon, and two daggersĪt 1st level, you have struck a bargain with an otherworldly being of your choice.(a) a scholar's pack or (b) a dungeoneer's pack.(a) a component pouch or (b) an arcane focus.(a) a light crossbow and 20 bolts or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Equipment Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st Proficiencies
Hit Points at 1st Level: 8 + your Constitution modifier The WarlockĪbility Score Improvement, Eldritch Versatility (Optional)Īs a warlock, you gain the following class features. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse.